The CRPG Book
A Guide to Computer Role-Playing Games.
(Client)
Bitmap Books
(Services)
Writing.

Job
Scope
The ultimate Bible for every Computer RPG lover.
Spread over more than 500 pages, The CRPG Book: A Guide to Computer Role-Playing Games reviews over 400 seminal games from 1975 to 2015, covering the role-playing classics we all know and love such as Ultima, Wizardry, Fallout and Mass Effect all brought to life with vibrant and engaging in-game images.
Each entry also shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The book is completely by written by fans, AAA developers, indies, journalists, modders and industry personalities.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


The CRPG Book
A Guide to Computer Role-Playing Games.
(Client)
Bitmap Books
(Services)
Writing.

Job
Scope
The ultimate Bible for every Computer RPG lover.
Spread over more than 500 pages, The CRPG Book: A Guide to Computer Role-Playing Games reviews over 400 seminal games from 1975 to 2015, covering the role-playing classics we all know and love such as Ultima, Wizardry, Fallout and Mass Effect all brought to life with vibrant and engaging in-game images.
Each entry also shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The book is completely by written by fans, AAA developers, indies, journalists, modders and industry personalities.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


The CRPG Book
A Guide to Computer Role-Playing Games.
(Client)
Bitmap Books
(Services)
Writing.

Job
Scope
The ultimate Bible for every Computer RPG lover.
Spread over more than 500 pages, The CRPG Book: A Guide to Computer Role-Playing Games reviews over 400 seminal games from 1975 to 2015, covering the role-playing classics we all know and love such as Ultima, Wizardry, Fallout and Mass Effect all brought to life with vibrant and engaging in-game images.
Each entry also shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The book is completely by written by fans, AAA developers, indies, journalists, modders and industry personalities.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

