Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



Now the saga of this aspiring online gaming star begins, in form of a selection of mini games any time the player choose to make a video.
My role in this simple, yet hearty and weirdly funny game, was to help creating the overall narrative flow and connecting with mini games that made some some sense(or nonsense). I also added lots of content details in the flow.

Watch Video

Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



Now the saga of this aspiring online gaming star begins, in form of a selection of mini games any time the player choose to make a video.
My role in this simple, yet hearty and weirdly funny game, was to help creating the overall narrative flow and connecting with mini games that made some some sense(or nonsense). I also added lots of content details in the flow.

Watch Video

Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



Now the saga of this aspiring online gaming star begins, in form of a selection of mini games any time the player choose to make a video.
My role in this simple, yet hearty and weirdly funny game, was to help creating the overall narrative flow and connecting with mini games that made some some sense(or nonsense). I also added lots of content details in the flow.

Watch Video
