Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Rumble Kong League
A city powered by hoops and built on competition.
(Client)
Hermit Crab Studio
(Services)
Content Design, Game Design.

Job
Scope
Draft and equip your dream squad, create a solid strategy, and own the courts.
Rumble Kong League is more than a arcade-style competitive basketball, it's a universe with collectibles, NFTs, play-and-earn functionality, and strategic team-building.
Each Kong features traits and boosts affecting in-game performance, such as shooting accuracy, defense, and agility. RKL includes 300 clubs where Kongs can compete, with club owners managing strategy, synergies, and events in customizable arenas.
The game features casual, ranked, and club modes, offering diverse gameplay experiences. Recent updates include an exclusive partnership with Gatorade, adding branded collectibles through the "G-Machine."
My main role in this project was developing the content, mini games and narrative for the Hub World, a City called “Athlos” where challenges, quest and mini games are available in every corner. I also helped in crafting some core gameplay systems such as player level, thematic seasons and rewards.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

