Mission 42
A battle card game based on the Hitchhiker’s Guide to the Galaxy universe.
(Client)
Real Games
(Services)
Content Design, Narrative Design, Game Design.

Job
Scope
“For a moment, nothing happened. Then, after a second or so, nothing continued to happen.”
To celebrate 2024 Geek Pride Day, TOTVS launched the multiplayer card game Mission 42: Don’t Panic, Hitchhikers, an exciting battle card game inspired by nerd culture and the iconic book series The Hitchhiker’s Guide to the Galaxy.
The game invites players on an intergalactic adventure filled with fun and challenges, where epic battles of strategy and skill unfold in every turn. In 5-turn confrontations, players use cards with various attributes to outwit their opponents. The objective? Win each turn by playing the highest attribute card and secure victory in the duel with your custom-built deck.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Mission 42
A battle card game based on the Hitchhiker’s Guide to the Galaxy universe.
(Client)
Real Games
(Services)
Content Design, Narrative Design, Game Design.

Job
Scope
“For a moment, nothing happened. Then, after a second or so, nothing continued to happen.”
To celebrate 2024 Geek Pride Day, TOTVS launched the multiplayer card game Mission 42: Don’t Panic, Hitchhikers, an exciting battle card game inspired by nerd culture and the iconic book series The Hitchhiker’s Guide to the Galaxy.
The game invites players on an intergalactic adventure filled with fun and challenges, where epic battles of strategy and skill unfold in every turn. In 5-turn confrontations, players use cards with various attributes to outwit their opponents. The objective? Win each turn by playing the highest attribute card and secure victory in the duel with your custom-built deck.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Mission 42
A battle card game based on the Hitchhiker’s Guide to the Galaxy universe.
(Client)
Real Games
(Services)
Content Design, Narrative Design, Game Design.

Job
Scope
“For a moment, nothing happened. Then, after a second or so, nothing continued to happen.”
To celebrate 2024 Geek Pride Day, TOTVS launched the multiplayer card game Mission 42: Don’t Panic, Hitchhikers, an exciting battle card game inspired by nerd culture and the iconic book series The Hitchhiker’s Guide to the Galaxy.
The game invites players on an intergalactic adventure filled with fun and challenges, where epic battles of strategy and skill unfold in every turn. In 5-turn confrontations, players use cards with various attributes to outwit their opponents. The objective? Win each turn by playing the highest attribute card and secure victory in the duel with your custom-built deck.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

