Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.





Felipe Pepe gave me the honor of reviewing Icewind Dale, one of the iconic games from the now-defunct Black Isle Studios, the birthplace of some of the most incredible CRPGs of the '90s—Baldur's Gate, Planescape: Torment, Neverwinter Nights, to name just a few.
While I am just one contributor among many in this work, it fills me with immense pride to see my name alongside legends like Chris Avellone, Scorpia, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian Psychochild Green, Durante, George Weidman and Tim Cain, among so many others.



Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.





Felipe Pepe gave me the honor of reviewing Icewind Dale, one of the iconic games from the now-defunct Black Isle Studios, the birthplace of some of the most incredible CRPGs of the '90s—Baldur's Gate, Planescape: Torment, Neverwinter Nights, to name just a few.
While I am just one contributor among many in this work, it fills me with immense pride to see my name alongside legends like Chris Avellone, Scorpia, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian Psychochild Green, Durante, George Weidman and Tim Cain, among so many others.



Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.





Felipe Pepe gave me the honor of reviewing Icewind Dale, one of the iconic games from the now-defunct Black Isle Studios, the birthplace of some of the most incredible CRPGs of the '90s—Baldur's Gate, Planescape: Torment, Neverwinter Nights, to name just a few.
While I am just one contributor among many in this work, it fills me with immense pride to see my name alongside legends like Chris Avellone, Scorpia, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian Psychochild Green, Durante, George Weidman and Tim Cain, among so many others.


