Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Iron Hive
Sparking life in a dying world.
(Client)
Wondernaut Studio
(Services)
Content Design, World Building, Game Design.

Job
Scope
The Old World is long dead and forgotten. Will you collapse too?
Iron Hive is a deck building strategy game about surviving in a dying world. Build your colony, ensure the survival of your people, create a legacy that will be passed on to the next generations. As the Ironlord, you are their only remaining hope.
Influenced by classics like Frostpunk and the RPG board game The Quiet Year, Iron Hive invites players to lead a colony of survivors in a dystopian world infused with mysticism, faith, cataclysms, and mysteries within a hostile atmosphere. It takes resilience, strategy, courage, resources, and a bit of luck to keep the Hive alive for as long as possible.
I worked on the initial development of the game, creating the Fantasy Design Document (FDD) and contributing to the ideation, creation, and definition of key elements such as the worldbuilding, event system, QTEs, creatures, factions, types of POIs (Points of Interest), as well as the world exploration mechanics and potential systems for voting (within the Hive) and trade. Some of the content I developed was incorporated into the current version of the game, while other parts were deprecated.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

