College Of Music
Warner presents: a campus of melody, with diplomas in every genre.
(Client)
Warner Music Group
(Services)
Lead Content Design.

Job
Scope
Explore a musical Campus with Alice Cooper and Notorious B.I.G.
College of music was an experience created within The Sandbox for Warner Music Group, featuring a campus with schools where students graduate in Rap, Pop, Rock, or Jazz.
I was responsible, along with the Content Design team, for creating and approving the overall narrative of the experience with the Warner team, including the NPCs, quests, items, and all the elements that guided the player through the journey.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


College Of Music
Warner presents: a campus of melody, with diplomas in every genre.
(Client)
Warner Music Group
(Services)
Lead Content Design.

Job
Scope
Explore a musical Campus with Alice Cooper and Notorious B.I.G.
College of music was an experience created within The Sandbox for Warner Music Group, featuring a campus with schools where students graduate in Rap, Pop, Rock, or Jazz.
I was responsible, along with the Content Design team, for creating and approving the overall narrative of the experience with the Warner team, including the NPCs, quests, items, and all the elements that guided the player through the journey.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


College Of Music
Warner presents: a campus of melody, with diplomas in every genre.
(Client)
Warner Music Group
(Services)
Lead Content Design.

Job
Scope
Explore a musical Campus with Alice Cooper and Notorious B.I.G.
College of music was an experience created within The Sandbox for Warner Music Group, featuring a campus with schools where students graduate in Rap, Pop, Rock, or Jazz.
I was responsible, along with the Content Design team, for creating and approving the overall narrative of the experience with the Warner team, including the NPCs, quests, items, and all the elements that guided the player through the journey.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

