Beyond The Cruzades
A collection of medieval-themed short stories.
(Client)
Andross Editora
(Services)
Writing.

Job
Scope
“On that cold, bleak night so still, Through the golden cloak, blood spill. A night of sorrow and deep despair, A blunt blade found the royal heir.”
This was one of the few literary adventures I had the courage to publish.
My short story, "The Old Rainbringer," tells the tale of an elderly bard known for his peculiar connection to the weather.
Set in a gray, muddy village, the story captures a brief moment in time where the old man disrupts the villagers' daily lives and leaves an indelible mark.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Beyond The Cruzades
A collection of medieval-themed short stories.
(Client)
Andross Editora
(Services)
Writing.

Job
Scope
“On that cold, bleak night so still, Through the golden cloak, blood spill. A night of sorrow and deep despair, A blunt blade found the royal heir.”
This was one of the few literary adventures I had the courage to publish.
My short story, "The Old Rainbringer," tells the tale of an elderly bard known for his peculiar connection to the weather.
Set in a gray, muddy village, the story captures a brief moment in time where the old man disrupts the villagers' daily lives and leaves an indelible mark.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Beyond The Cruzades
A collection of medieval-themed short stories.
(Client)
Andross Editora
(Services)
Writing.

Job
Scope
“On that cold, bleak night so still, Through the golden cloak, blood spill. A night of sorrow and deep despair, A blunt blade found the royal heir.”
This was one of the few literary adventures I had the courage to publish.
My short story, "The Old Rainbringer," tells the tale of an elderly bard known for his peculiar connection to the weather.
Set in a gray, muddy village, the story captures a brief moment in time where the old man disrupts the villagers' daily lives and leaves an indelible mark.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

