Dungeons & Dragons Experience
EVERY HERO’S JOURNEY BEGINS WITH A FIRST QUEST.
(Client)
Ydreams
(Services)
Content Design, Narrative Design.

Job
Scope
The most challenging RPG campaign of my life.
Dungeons & Dragons experience was an ambitious and immersive experience that put players at the heart of the action, tasked with saving a group of young people and children trapped in the Kingdom for 40 years.
The adventure took place at Santana Parque Shopping in São Paulo, where adventurers encountered iconic characters from the tabletop RPG universe of Dungeons & Dragons and revisited the classic animated series called Caverna do Dragão(Dragon's Cave) in Brazil, the most iconic cartoon of the '90s.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Dungeons & Dragons Experience
EVERY HERO’S JOURNEY BEGINS WITH A FIRST QUEST.
(Client)
Ydreams
(Services)
Content Design, Narrative Design.

Job
Scope
The most challenging RPG campaign of my life.
Dungeons & Dragons experience was an ambitious and immersive experience that put players at the heart of the action, tasked with saving a group of young people and children trapped in the Kingdom for 40 years.
The adventure took place at Santana Parque Shopping in São Paulo, where adventurers encountered iconic characters from the tabletop RPG universe of Dungeons & Dragons and revisited the classic animated series called Caverna do Dragão(Dragon's Cave) in Brazil, the most iconic cartoon of the '90s.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video


Dungeons & Dragons Experience
EVERY HERO’S JOURNEY BEGINS WITH A FIRST QUEST.
(Client)
Ydreams
(Services)
Content Design, Narrative Design.

Job
Scope
The most challenging RPG campaign of my life.
Dungeons & Dragons experience was an ambitious and immersive experience that put players at the heart of the action, tasked with saving a group of young people and children trapped in the Kingdom for 40 years.
The adventure took place at Santana Parque Shopping in São Paulo, where adventurers encountered iconic characters from the tabletop RPG universe of Dungeons & Dragons and revisited the classic animated series called Caverna do Dragão(Dragon's Cave) in Brazil, the most iconic cartoon of the '90s.



My role in the project was to help design the entire journey through the various rooms of the installation, which combined a one-shot RPG campaign with elements from both Dungeons & Dragons sourcebooks and the characters and narrative arcs of the animated TV series. This blend of the tabletop RPG universe with the classic cartoon was one of the greatest challenges, as it required creating something that resonated with audiences of all ages.
In addition to writing dialogue, crafting interactions, and building the narrative for the entire experience,
I served as a consultant, guiding the team on how to maintain coherence with the lore of *Forgotten Realms*, the primary setting of the *Dungeons & Dragons* system. The entire project was reviewed and approved by the teams at Wizards of the Coast and Hasbro, which made the work both more challenging and incredibly rewarding.

Watch Video

